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Since its initial release during E3 2015, it has gone on to amass over 120 million players and been ported to every console under the sun. And those with exceptional Charisma are best used in the Residence area so they can start creating baby dwellers.
Dwellers sent outside of the Vault to explore the Wasteland, are removed from the current Vault roster and made for assignment until they return. I was wondering if i get his stuff if i remove him. I opted to equip my adventuring dweller with Doug, who will heal that character three times faster out in the Wasteland.
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Any suggestions?I know this is an old thread click to read more here goes, in radio room to get new dwellers build up to three rooms and equip with high C and make sure you fill the room with as many workers it will hold. The rushing thing works, but the radio tower will stay mest up. Do you know how long it takes for a level to rise? Lets say they start from level 1. ALL RIGHTS RESERVED.
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After so long, I see nothing moved. The radio room is certainly a good addition to your vault, but make sure youve mastered the basics before spending the caps on it.comgiantbomb. In my radio station site link have 33 hours till someone comes, Im hoping it is resolved once that time ends. I must say YOUR GUIDE IS THE BEST SO FAR I HAVE FOUND.Dont feel like waiting? You can rush for immediate resources and a slight XP bonus for your crew at the risk of setting the room on fire or bringing on the rad roaches.
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Youll also want to plan ahead so that you can expand production rooms by placing them next to each other, though theyll only combine if theyre the same level.Once youve added enough dwellers to your vault, you can build training rooms that will increase particular stats, and you can also dress your dwellers in different stat-boosting outfits. Just make sure you have stimpacks and Radaway ready to treat them, or else theyll not only be vulnerable to attack from raiders or roaches, but theyll also be pretty miserable. Boom. So remember to plan for several different routes around levels to facilitate quick travel in event of an emergency.
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how do you get rid of the red in the health bar? all my people have i was reading this and it just keeps growing.I placed them in there.I.C. I must have did to much time relapse, one for 10 hours then 24hr so on and so forth. The timers will be usually higher, above 10 minutes, but use the cheat to set the time forward.
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Armoured vault suits are good for increasing a characters perception, for example. A vault dwellers SPECIAL will determine the frequency, the speed, and the rate of VATS, so try to pick your most well rounded character for the best results. lol. Once you have 24 dwellers, you get access to the strength centre, and an additional room meant to boost each of the SPECIAL stats as your population increases.
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I thought i had lost it, until i sent him out again. It makes sense. If you want to improve the stats of a vaulter you need to place them in a training room. But if you dont want to wait, there is a little exploit you can take advantage of: place just that Dweller, alone, in a room then start using the Rush option. Having all stats at max would help you kill harder encounters.)Agility: youll be able to escape more encounters unharmed.
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Outfits increase their statistics and ability to survive, weapons improve their chance to defeat enemies, while Stimpaks and RadAway ensure that they can heal damage and remove any radiation they absorb. Haha . The longer a Dweller survives in the Wasteland, the better gear they will find. You should also stock them up on radaway, or else the max HP will get lower over time. You can click on the body and revive it or discard it.
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And while you can occasionally pick up these items from dead Raiders, the best way to get them en masse is to head out into the Wasteland. As soon as a lady has finished making smiley faces with the male companion of your choice, she can head right back to whatever job suits her best. Thats a really good idea, Thanks!If your Dweller dies with a weapon and an outfit, will you keep the stuff even if you decide to remove them?I how long can your new dwellers stay out side waiting to be part of the vault? Do they leave?No, they dont seem to leave at all even if Raiders attack, they run away but come back. So dont miss out! Each one of these comes with its own special rewards, including blueprints, special weapons, and outfits.
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i will heal one with the radaway totally green and then he is red again just like everyone else. The safest bet (if they have good equipment) is to have them explore 4-6 hours, but if you have a lot of goodies to send them exploring with, you can go for 12 hours easily and get the best possible rewards. No dead bodys to be found though.This is the obvious characteristic, but it helps the Vault Dweller level up and spend quite a few hours in the Wasteland without ending up dead — and more time in the wasteland means more dead enemies and more collected loot. Much like assigning clothes to specific vault dwellers, therefore, youll want to equip these to the people who will benefit from them the most.
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Luck should be a bit higher than your other stats, but it doesnt need to be super high for you to get a decent range of items.That wraps up our guide! We wish your dwellers luck during their dangerous excursions out into the Wasteland.While some dwellers may have obvious talents in one area or another, those who stagger in from the wasteland won’t always be adept at any one specific thing..